Genopoly© - a game for adults Genopoly® (registered as mark number 399
35 535) is a didactic board game for the training of evolutionary theory. It
has been developed in a series of seminars taught by It is the aim of this unusual teaching aid to learn and become
absorbed in vital strategies while playing a game. In the course of this game
situations arise in which competing genes get involved. Successful coping
with these situations does not only allow individual players to win the game,
it also conveys comprehensive
knowledge of evolutionary theory and an in-depth understanding of one’s
motives of cooperation and competition. In a way Genopoly highlights some
strategies of real life success. The following is but an extract of the instructions of the game
(Version 1). For a full version and if you are interested in the succeeding
variants please contact the owner of the trade mark at andreas@hejj.de. Abbreviated instructions Genopoly is a complex game. In order to be able to apply the entire
range of strategies and to enjoy full excitement,
it is emphatically recommended that first-time players read the complete
version of the instructions. The abbreviated instructions serve but to give a
general idea. Evolution defines an organism as successful if it has contributed to
an adequate number of individuals based on copies of its genetic design,
capable of survival and reproduction. Accordingly, individual players of
Genopoly will try to get the most possible children in possession of those
inherited properties they in turn need to be successful in the course of
their lives. The game is to be played clockwise! Preparation
Process of the game Players will move their pieces clockwise according to the numbers
thrown using a single dice ·
the player is to pay alimony, if
he* (*used throughout without implication of the biological sex of the
player) is father of a minor and has crossed an alimony-field ·
the player has to observe the
instructions of the field (cf. the following table) ·
if
a piece of the same gender is already occupying the field: both players will
play the fiend-or-friend-game (cf. "8. cooperation or competition")
Establishing the winner
it will be
calculated for each player, how many of his properties he has succeeded in
disseminating into the next generation. All scores of each of the five
properties of all children alive parented by the player will be totalled. The
winner is the player with the highest total score. Should two players have
the same score, the winner is the one with children endowed with better
properties (numbering less). Should two players have the same score and the
same number of offspring, the winner is the one whose children unite
combinations with more partners. |
Table
of the fields and their meanings |
|
Field |
Description (if
background is light: obligatory if background is
dark: up to player’s decision) |
1 |
Wunder-Bar (wonder-bar) |
Exchange up to 3 property-pearls (cf. 10.
"wonder-bar") |
2 |
Jungbrunnen (well of youth) |
Exchange an optional number of property-pearls for
health (cf. "11. well of youth ") |
3 |
Skiunfall (ski accident) |
Surrender 3 health-pearls |
4 |
Ganz
schön gesund (pretty healthy) |
If you have less than 5 health pearls surrender 1 attractivity-pearl (cf. "12. pretty healthy") |
5 |
Liebesfeld (love field) |
An opportunity to enter Orgiasticum
(cf. "13. love fields") |
6 |
Magersucht (anorexia) |
Cast your dice again. Compare yourself with: odd, your left fellow-player; even,
your right fellow player. If you
weigh more - receive 2 health-pearls |
7 |
Fürsorgefeld (alimony-field) |
Fathers have to contribute 1 social competence + 1
perseverance (for each child 3 sets) |
8 |
Liebesfeld (love field) |
An opportunity to enter Orgiasticum
(cf. "13. love fields") |
9 |
Tanzschule (dancing school) |
Dance forward all the way to field 20 |
10 |
Willkür (destiny) |
Draw a destiny-card.
Read it out and act on it! (cf. "14. destiny") |
11 |
Flirt |
Address the owner of a piece of the opposite gender
in the discotheque. If he likes your line, Fate will give you 1 pearl for social competence (cf. "16.
Flirting") |
12 |
Wunder-Bar (wonder-bar) |
Exchange up to 3 property-pearls (cf. 10.
"wonder-bar") |
13 |
Willkür (destiny) |
Draw a destiny-card.
Read it out and act on it! (cf. "14. destiny") |
14 |
Jungbrunnen (well of youth) |
Exchange an optional number of property-pearls for
health (cf. "11. well of youth ") |
15 |
Intelligenztest (IQ-test) |
If you have more than 6 intelligence-pearls –
draw a lucky-card, otherwise a destiny-card |
16 |
Bildung (general knowledge) |
Name a famous person with the initial of your
surname, who has not yet been named today (receive 1 intelligence-pearl, otherwise surrender 2 intelligence-pearls!) |
17 |
Liebesfeld (love field) |
An opportunity to enter Orgiasticum
(cf. "13. love fields") |
18 |
Blackout |
Take a break till your next turn! |
19 |
Jungbrunnen (well of youth) |
Exchange an optional number of property-pearls for
health (cf. "11. well of youth ") |
20 |
Willkür (destiny) |
Draw a destiny-card. Read it out and act on it! (cf.
"14. destiny") |
21 |
Glück (fortune) |
Draw a lucky-card
without showing it to the others. You may make use of it whenever you whish.
(cf. "15. Luck”) |
22 |
Gesundheitstest (medical check-up) |
Should you have less than 5 attractivity-pearls,
surrender 1 health-pearl (cf. "12. pretty healthy") |
23 |
Schönheitsfarm (beauty farm) |
Name a well-known beauty you would like to meet at
this farm and receive a beauty-pearl |
24 |
Liebesfeld (love field) |
An opportunity to enter Orgiasticum
(cf. "13. love fields") |
25 |
Fürsorgefeld (alimony-field) |
Fathers have to contribute 1 social competence + 1
perseverance (for each child 3 sets) |
26 |
Treueprämie (bonus for faithfulness) |
If you have more than one child with the same
partner, you will receive 1 perseverance-pearl for each child (cf. "17.
bonus for faithfulness") |
27 |
Ausdauerfeld (perseverance) |
Taking a break until it is your turn again you may
prepare for founding a nest. In this case you and a partner of your choice
will receive 2 perseverance-pearls each |
28 |
Willkür (destiny) |
Draw a destiny-card. Read it out and act on it! (cf.
"14. destiny") |
29 |
Richtungssuche (finding your track) |
Cast the dice one more time! Move as many steps in
the direction of your choice! |
30 |
Liebesfeld (love field) |
An opportunity to enter Orgiasticum
(cf. "13. love fields") |